Hugo Bruvry – computational artist, I'm convinced that design and programming are intertwined. I intend to explore new ideas and aesthetics while overcoming preconceptions and technical limits.
- Exhibition
Berlin, May 8 – 18 2024
– Employment
Europe, January 2022 – Present
Berlin, September 2023 – May 2024
Amsterdam, June 2022 – July 2023
Paris, January 2020 – December 2021
Paris, July 2017 – December 2019
Paris, October 2015 – May 2017
Lille, May 2015 – August 2015
– CLIENTS
IBM, Google/Android, Meta, Ledger, Gucci, Levis...
– Publication
Max Kuwertz (2024). RAM Studio
– Education
Paris, September 2017 – December 2020
Nantes/Paris, October 2012 – July 2017
– Knowledges
C, C#, GLSL/HLSL, JavaScript, HTML/CSS
Three.js, Anime.js, P5.js, Matter.js
Adobe CC Suite, Cinema 4D, UnrealEngine 5, Unity, Processing, Figma, Git
Generative AI, TouchDesigner, Houdini
Specialised in generative design for 6+ years, my work combines design with science and technology.
Previously working at FIELD.IO, Random Studio & Bonjour, I design and develop custom programs to communicate and interact with people across media.
My focus lies on nature-inspired and data-driven design. Over the years, I would like to break free from image surproduction by creating meaningful artworks.
I'm also involved in creative developer communities staying true to open source.
tl;dr see my portfolio.
↳ Pretense (three.js)